Oscillators: Multiple oscillators and wave modifiers, to obtain fantastic sounds.Ĩ Oscillators: With 8 oscillators per voice, SkyDust will allow you to create rich and fantastic sounds, using subtractive, FM or hybrid approaches. SOFA: Use the built-in HRTF datasets, or your custom SOFA file (with your HRTF profile), and you will have a great 3D experience with headphones. Special Panner: The Sound Particles team created a special 3D panner, that merges the advantages of sphere-based panners and cube-based panners.ģD Views: Multiple 3D views, for you to see what is happening in terms of space: 360º view, top view, rear view, sphere view, and more… ![]() Movement Modifiers: Use movement modifiers, to obtain interesting movements in a fast way, from crazy rotations to smooth movements.ĭivergence: Do you want all notes to start in the same spot, or should the synth create slight position variations between notes?ĭolby Atmos: SkyDust is able to output audio in multiple multichannel formats, from 5.1 to 9.1.6, perfect for your Dolby Atmos music.īinaural: No immersive studio? Don’t worry, use the synth with 3D sound over Headphones, using Sound Particles’ Binaural engine.Īmbisonics: Do you use Ambisonics? Great, because SkyDust supports up to 6th order Ambisonics. Independent Oscillators: Each oscillator may have their own spatial settings, with independant starting positions and movements, for fantastic 3D sounds. Spatial LFO: Notes moving everywhere, with azimuth and elevation controlled by LFOs. Spatial Envelope Generators: A note that starts at the back, attacks to the center, sustains in the right, and releases to the ceiling. Spatial Sequencer: Imagine a Sequencer where you can pan each step note in 3D space… 3D arpeggios for everyone. Spatial: The fully integrated 3D engine allows you to create unbelievable sounds. Lock the modules that you want to keep unchanged. Random Lock: With random presets, sometimes you simply want to change a part of it. Filter presets by artist or sound type, to find them more quickly. Sub-Presets: With sub-presets, you can save/load only parts of the synth, and reuse them a lot: sequences, pitch effects, FM settings, spatial movements…Įasy Preset Selection: Large preset buttons on the main panel, allowing you to easily pick the right preset under the pressure of live concerts.įilter Presets: Sometimes is hard to find that preset that you like. Random Presets: Looking for happy accidents, or endless combinations? Use the dice to create random presets, for infinite sounds. Multiple Presets: No time to program a synth? No problem, simply use one of the hundreds of presets that are available. It’s fantastic for stereo and exceptional in 3D. SkyDust 3D is the first spatial synthesizer plugin in the world, which allows you to play a note and get instant 3D sound in any immersive format. Running out of ideas? Don’t worry! The Brightness Panner has a randomize option that outputs a new result each time you click it. Track every single movement the sounds are making through the main component of the plugin’s UI: the dome. For instance, will they move from the speakers position to the centre or will they move clockwise starting from a custom position? Dynamic Movement Easily set how the sounds will move. The sound source will freeze that position until the audio signal is back within the range again, leading to a new shift of the sound source in the dome space.īrightness Panner analyzes the spectrum of sounds in order to pan them in 3D according to a range of frequencies set by the user.īrightness Panner identifies the pitch of individual notes and pans them in 3D according to a range of pitch values set by the user.īrightness Panner receives MIDI notes and pans sounds in 3D according to a range of MIDI notes set by the user. As opposed to pan mode, the sound source does not return to the starting point as soon as the signal falls outside that range. ![]() Whenever the audio signal is within the frequency or pitch range, the sound source moves on a trajectory that you define. Therefore, greater brightness or pitch shifts of the incoming signal, the greater the shift from the starting point to the end point. This type of panning effect changes the position of the sound source between two points (start point -> end point) previously defined by you. The Pan mode is essentially a normal end-to-end particle-based panning. From music to audio post, Brightness Panner allows you to move sounds dynamically in a variety of reproduction formats - from stereo to surround 5.1 and 7.1, to Dolby Atmos 7.1.2, Ambisonics up to 3rd order, and Binaural. ![]() Imagine panning being controlled by the pitch of music notes, the brightness of sounds or the MIDI notes you play. This unique audio plugin makes panning easier than ever, by applying movement to your sounds using Brightness analysis. Brightness Panner is committed to changing the way you use sound in space, enriching your mixes by spreading sound around you.
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